# Copyright 2017 AT&T Intellectual Property. All other rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. """Test that boot action assets are rendered correctly.""" import ulid2 from drydock_provisioner.statemgmt.state import DrydockState import drydock_provisioner.objects as objects class TestClass(object): def test_bootaction_render_nodename(self, input_files, deckhand_ingester, setup): """Test the bootaction render routine provides expected output.""" objects.register_all() input_file = input_files.join("deckhand_fullsite.yaml") design_state = DrydockState() design_ref = "file://%s" % str(input_file) design_status, design_data = deckhand_ingester.ingest_data( design_state=design_state, design_ref=design_ref) ba = design_data.get_bootaction('helloworld') action_id = ulid2.generate_binary_ulid() assets = ba.render_assets('compute01', design_data, action_id, design_ref) assert 'compute01' in assets[0].rendered_bytes.decode('utf-8') def test_bootaction_render_design_ref(self, input_files, deckhand_ingester, setup): """Test the bootaction render routine provides expected output.""" objects.register_all() input_file = input_files.join("deckhand_fullsite.yaml") design_state = DrydockState() design_ref = "file://%s" % str(input_file) design_status, design_data = deckhand_ingester.ingest_data( design_state=design_state, design_ref=design_ref) ba = design_data.get_bootaction('helloworld') action_id = ulid2.generate_binary_ulid() assets = ba.render_assets('compute01', design_data, action_id, design_ref) assert 'deckhand_fullsite.yaml' in assets[2].rendered_bytes.decode( 'utf-8')